Professional Work Experience — Andi Muchlas Ramadani
Career History as Full-Stack & Geospatial Software Engineer
Overview of software engineering roles held by Andi Muchlas Ramadani, detailing production impact across full-stack web platforms, geospatial routing engines, cloud infrastructure, and interactive installations.
Period: Sep 2025 – Present | Location: Bandung, Indonesia
Engineered high-performance backend services and API gateways in Go & TypeScript, connecting low-latency REST/gRPC interfaces with interactive mapping web apps.
Optimized custom map routing and spatial query pipelines using PostgreSQL/PostGIS and stored procedures (sub-second p95 latency targets).
Owned service deployment and container orchestration across Kubernetes & Docker, integrating Redis caching and NATS distributed messaging.
Refactored high-traffic spatial SQL queries and GiST spatial indexes across multi-million record datasets.
Conducted Go pprof performance profiling to isolate memory leaks and CPU hotspots, significantly boosting service throughput under peak concurrent loads.
2. Molca Teknologi Nusantara — Interactive Software Engineer
Period: Jun 2026 – Present | Type: Remote Contract
Engineered interactive simulation systems and modular client-side features in C# (Unity), adhering to decoupled software architecture patterns.
Optimized runtime memory allocation and rendering loops, reducing frame drops and ensuring stable performance across hardware configurations.
Collaborated asynchronously with technical leads and product teams to deliver complex interactive milestones on schedule.
Period: Sep 2024 – Feb 2025 | Location: Bandung, Indonesia
Engineered an IoT interactive display at the Disaster Room of Geological Museum Bandung, integrating hardware LiDAR sensors with C# client visualization runtimes.
Developed real-time spatial touch-detection pipelines, transforming raw LiDAR telemetry into low-latency multi-user interaction events.
Built automated watchdog recovery routines and calibration utilities, sustaining continuous zero-crash uptime and stable 60 FPS display rendering.
4. UVISUAL Studio — Software Engineer (Web & Interactive Systems)
Period: Aug 2023 – Sep 2024 | Type: Freelance
Engineered Gephyrion, a full-stack real-time interactive platform featuring a PHP and MySQL web application integrated via bidirectional WebSockets with interactive displays for live character projection.
Architected relational database schemas and event-driven API endpoints in PHP to manage real-time character states, user sessions, and hardware triggering events.
Deployed multi-projector hardware and network communication pipelines, ensuring reliable sub-100ms latency and 60 FPS performance during live exhibitions.